To start out I boosted the reverb on a kick drum and tried to immitate a heartbeat which gets faster as the song progresses. I also put in a rapid hit which pans left to right over the rest of the song aswell. I used SimSynth and the chop tool to get a little dance riff and tranposed that all over the place during the song. I automated the SimSynth to fade in after a few seconds. A distorted riff from Slayer fades in next and then everything is cut while the Slayer riff fades out quickly, almost as if it echoes. The SimSynth riff comes back louder and overlaps itself at different pitches, kind of that "dun-dun-duh" idea, but with the previous patterns so it fits. Last the pattern fades in and out which was a pain to do and Im not totally happy with how it worked out. With certain notes in the pattern being more pronounced, an odd fading pattern would rarely work out well. I was inspired by just the steriotypical techno/dance song with the contrasting pitches (kick drum and SimSynth) and the fast patterns (SimSynth and the hits panning left and right).
Wednesday, November 4, 2009
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This is good. I like the concept of the piece. The panning is effective, and I like the "psycho" style strings. I think there may be too much reverb on your kick drum- and I realize you were going for a heartbeat effect- but it didn't blend well in the mix. I would have liked to have heard the piece kick into a dance techno groove at some point, but it never really got there. Be careful with overdoing automation on the master volume (or the volume of the main instrument). It can be distracting.
ReplyDeleteOverall, you have a good grasp of automation, and I like your writing.
The song itself is good, but I feel like the "heartbeat" in the kick drum didn't match the timing too well with the rest of the song. overall great piece though and I agree with Mr. Rabuse in that you have a great feel for the automation.
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